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Monday, June 1, 2026

Growing Pains, Otachan and Capitalism (KYN #2 - June 2026 Edition)

    Hi, everyone! Welcome to the second monthly Kimbahly YouTube Newsletter. This one, if you’d believe it, actually has very little to do with YouTube, but it is pretty important. There’s a lot of changes going on around here, and I’m happy to share them with you. Hey, actually, before we get into the swing of things, isn’t it worth celebrating that we even got a second newsletter? That means this blog has officially been running for one month, and while it may seem silly to celebrate such a small amount of time—an amount of time that hopefully ends up as nothing but a footnote in the total runtime of this blog—not every blog makes it even this far. This blog was pretty damn close to not making it, too; more on that later.

From Otachan #1. This image is being considered for the Otachan video's thumbnail. Tell me what you think!

    First, though, let’s address what’s on the tin: Otachan. If you're unaware of this project, I recommend you read the first issue of KYN to get caught up to speed. I’m happy to report that the video is going very well! There have been a few hiccups here and there over the past month—namely, just not having a lot of time to write every day (rectified easily by just going ridiculously hard whenever I do get the time to write, though that isn’t necessarily sustainable)—but, overall, I’m on a very good pace. I’m aiming for a release sometime in June or July, though I wouldn’t be too shocked if it ended up being pushed back to August, either—that’s an absolute worst-case scenario, though, and, as it stands, it’s pretty unlikely. There’s not much to report on with regards to the video’s contents, especially since I laid the whole thing out last time—I suppose I’ll just say that I’m really enjoying where the project is going so far, and I hope that, whenever you see it (which is hopefully sooner rather than later), you enjoy it, too. Outside of Otachan, most of my creative man-power has been moved onto planning other videos. I’m still not exactly sure what next time will be—and I’m not overly concerned with it, given that this time hasn’t even happened yet—but I’ll figure it out definitively near the end of this video’s development lifetime. I’ve got some fun ones planned—some of which include interviews and talks with real "industry" people (look, mama! I'm a real journalist now!)—and I hope you’ll enjoy them when their time comes. Expect some more details on these future projects in July's newsletter.

    Well, that’s the good news; if all you care about is my YouTube channel, you can click off now. However, if you care about my blog or (gulp) my personal life, stick around as we get into the bad news. Without getting too personal here, May was an incredibly shitty month for me. My house was infested with, like, three different species of constantly evolving bugs, which consumed extensive amounts of my free time for a good week or two. Spring is a bitch, huh? On top of that, there were tons of personal and work-related complications that halted my progress on not only my channel, but this very blog; in my introduction post, I said that the blog would formally start on the first of May with the debut issue of KYN. TVT followed shortly thereafter, and then everything fell apart. I was able to get an issue of SQZ and an additional issue of TVT out before the end of the month, so it wasn't a total bust, but it definitely wasn't pretty, and, going into June, I'd like to avoid such a fate. It wasn't like I was running out of ideas or anything substantial like that—I'm booked easily to last the entire month, if not longer—but extenuating circumstances, along with the unexpectedly high workload for maintaining this blog with quality writing, have been kicking my ass a little. If this continues into June, I may, unfortunately, have to lighten the load a little bit, primarily by making posts more infrequent (my current thinking is TVT weekly, SQZ bi-weekly, and KYN and ILU both monthly), though I hope it doesn't come to that. It wouldn't be the end of the world, though—I aim to provide the best written work that I possibly can, and for that, I need more leverage than I'm currently offering to myself. Maintaining this blog at its current level is hard, and maintaining it in its ideal form with my current schedule is, as it stands, damn near impossible. I set that schedule entirely blindly; I hadn't written anything for the blog yet, nor did I understand exactly how long each piece would be, nor how much of my time it would take, nor how much stress it would cause me—so, forgive me if that schedule is forced to change by the reality of things. We'll see how it goes, but it is what it is. This would be a positive change.

    That's only a hypothetical change to the blog that relies entirely on the circumstances of this month, though; let's get into the changes that are being enacted right now. First of all, and perhaps most excitingly, I'd like to introduce to you my new column: Kimbahly Quickies, or KQS. This is an unscheduled column that will serve as the blog's very own "wildcard". Topics can range anywhere from musings on media that I can't quite fit anywhere else to random interests, thoughts and opinions of mine regarding any manner of subjects. Given that premise, it's a bit hard to exactly sell you on this one in the same way I can all the others—just let it take you where it wants to, and I'm sure you'll understand what it's all about after an issue or two. Expect the first issue this week; it's about a certain anime-related form of internet archaeology, and I'm very excited to be writing about it. See you there! (Also, since this one's unscheduled, you can't really know when one comes out unless you're following me on Bluesky, which is where I host my post announcements. Keep that in mind.)

     Secondly, and perhaps more abstractly, is monetization. I am currently running this blog purely at loss—even if it's at loss of my time. I work hard on this blog, and money would be a nice incentive to keep going. This can manifest in multiple ways. First are placing outside advertisements on the blog's webpages, which would be fairly easy to implement. However, I'd like to commit myself to avoiding ads for the sake of maintaining your viewing pleasure, your focus, and your webpage performance. The site currently presents you with a simple HTML page, which nearly anyone can comfortably run—loading HTML pages is nigh instantaneous on modern consumer-grade technology—but ads also invite a lot of junk into the house that may slow things down and make the pages unpleasant to browse. Secondarily, ads basically pay me on the basis of how many people are exposed to them. This means that placing ads on the blog introduces a financial incentive to maximize view counts while minimizing effort; I'd be richer by clickbaiting my audience, and that's something I want to avoid. Money has a really putrid way of ruining things, so, for all of those reasons (and more), I'd like to avoid placing ads on the site.

    Then, I'm left with few options—the best of them are outside sites that allow subscriptions and donations for my efforts, namely Ko-Fi or Patreon. I haven't set either of these up yet, nor am I planning to right this moment—but it's something that I'm planning on doing at some point in the future. I'm happy to write for free—I do it for fun—but it strains so much of my time and energy that some financial compensation would be appreciated. These subscriptions would be entirely optional (I, above all else, want to avoid hiding my content behind a paywall), pay-what-you-want (with a minimum of $1 USD/mo) and wouldn't unlock any special perks or benefits inaccessible to everybody. I know that's how some creators who use these sites operate—with different tier options that unlock more perks the more you spend a month—but this isn't about the money, so I have no reason to incentivize you to pay me more with a Discord server or early access to finished projects or whatever else people do. These sites, for my purposes, will serve as a way of directly supporting the continued services I provide—and how much money you pay, if you even choose to pay any, shall be dependent entirely upon your judgment of the quality of my work. This incentivizes me not to become a saleswoman, but to work harder on what you're paying me for. I believe that this is how my monetization plan should be, and I hope I've done well in arguing my position on the matter. These are standards I hold only myself to—shit's rough for everybody right now, and I'm certainly not judging anyone for deviating from my comparatively strict and punishing standards for monetizing my own work. As I said, these options are not currently available, though they may be in the near future—I don't outright expect anyone to donate, but the payment options will be flexible to both what you're able to give and what you think I deserve, and one-time donations will also be accepted. Sorry for the weird money talk, everybody, but it was necessary. Onward!

    Excitingly, I'm looking into branching out and writing articles commissioned by various online publications—primarily ones focused on anime. A flashback to "(look, mama! I'm a real journalist now!)" appears translucently beside my face, fading out as I stare wistfully into the sunset, shedding a single, glistening tear. I'm telling this story a little backwards, actually—I originally wanted to start by working as a freelancer for these sites, then building a repository for the works I couldn't get published / anything majorly inconsequential or silly over on this blog. However, I deemed it best to work on this blog for a month or two before getting into this whole journalism thing proper; it'd buy me time to refine my skills, get preliminary experience with the exact medium, and, whenever a site asks for some samples of your writing, it'd be very nice to be able to refer a publication's staff toward my entire blog after providing them with some examples. Read up, motherfuckers. So, that's what I did—I built this blog from the ground up, putting my full effort into making it the best it could be, and now, I'm looking toward working with other publications to spread my horrible mind virus to their unsuspecting readers. I doubt I can simulcast those works over here (though that's entirely dependent on the individual publishers—some are nicies about that), so that's probably some of the last you'll be hearing about this over here—I'll be sure to repost their marketing of my work where applicable so you known I've done it. Speaking of, the benefits of branching out are three-fold: 1. I get paid for it, 2. I get connections for it (leading to better work in the future, as more options for interviews and such become available to me), and 3. I get exposure for it, which, with some finesse, can turn into some more 'influence' for me. There's an inadvertent financial incentive to that, obviously, but what I'm more interested in is the increase in impact exposure allows for me. This blog is all about sharing my ideas with the world, but those ideas are practically wasted breath if nobody sees them. I mean, doing it for myself—for the satisfaction of having done something—while beautiful, can only take me so far. Hopefully, this move can allow me to share my vision with that many more people. You never know who could be reading, nor how your ideas could help them.

    Well, to summarize, the Otachan video is going well, most of my creative energy has moved onto future projects, the blog is back (and, if it isn't, changes to the schedule will be made), KQS has been born and will soon utter her first words, capitalism has driven me to do horrible things, and Kim's goin' global. I hope you have a good day, I'm looking forward to the rest of June, and see you next month!

-Kim 

Sunday, May 24, 2026

The Unfamous and the Rodfellows (TVT #2)

   The theme of last night's Mr. "Ant" Tenna's Marvelous Mystery Stream was a bit ill-defined, I'll admit. I've long been obsessed with weird, obscure and amateur works of art—from low-budget fan films to the very extremes of indie animation and outsider art—Tails Gets Trolled is, like, one of my favorite works of all time, and I'm entirely sincere in that fact. These works are also fun to expose others to, because either they get it, or they don't. Either way, it's a fun time. Here's what we watched last night:

  1. The Unfamous (2020, all episodes, directed and written by HuntedSkelly)
  2. The Rodfellows Movie (2020, directed by Dan P. Lyons, Darren A. Nichols and Jenny Wieland. Written by Dan P. Lyons, Darren A. Nichols and Alexander Mortensen)
    Overall, this broadcast was a lot of fun. Even if everyone involved seemed pretty tired by the end of Rodfellows (and we'll get to why), we were consistently engaged in what we watched and came out of the stream on a good note. Let's get into my thoughts. 

Somehow, the cover got worse.
All in attendance of last night's broadcast: AZ, K (that's me!), SP. 

The Unfamous

"When a dangerous new threat breaks free of its chains and goes after famous Scratchers, Huntedskelly must put together a group of heroes to save Scratch."
-Letterboxd

    Now, unfortunately, this one requires some context. If you know how Scratch works, you can skip this next paragraph after, like, the first sentence.

    The Unfamous was a 6-episode web-miniseries animated entirely on MIT's children's programming website, Scratch. Scratch, due to a high amount of users and the inclusion of a few rudimentary social features (you can 'love' and 'favorite' Projects (programs made by users, shared publicly); comment on people's Projects and profiles; follow users and create Studios (communal, user-run and user-moderated spaces where people can add projects and discuss in a built-in comments section)—not to mention the Scratch Forums, which is exactly what it sounds like), a thriving community unexpectedly spawned, boasting its own culture, customs, sub-communities, controversies, and, perhaps most relevant to The Unfamous, celebrities. Due to the nature of Scratch's following system—wherein, whenever you follow someone, any action they perform (loving or favorite-ing Projects, joining / getting admin promotions in Studios, following someone else, sharing a Project or basically anything but leaving a comment or Forum post) are broadcast on a small bulletin board, making every single one of their followers aware of whatever the Scratcher in question is doing. With a high follower count, Scratchers can easily rake in thousands of views, loves and favorites on their Projects within their follower-base alone, which not only allows others within their follower-base to share their Projects with their own followers, but allows them to appear on the "Explore" page—which displays contemporary Projects with high amounts of views—which exposes entirely unconnected Scratchers to their Projects. This forms a feedback loop that, so long as the Scratcher in question keeps posting, results in what the Scratch community calls "Famous Scratchers": Scratchers who have achieved a nigh-untouchable celebrity status that sets them apart from laymen and grants them something of a mythical aura. Interactions with Famous Scratchers are highly coveted, and non-Famous Scratchers sometimes engage in discussions simply about the work of Famous Scratchers.

Note: This describes the celebrity culture of the Scratch of ~2020. I've no idea what it's like now—I've long since lost interest in keeping up with the site. This is about all you need to know in order to understand The Unfamous, though, so it's fine. 

    HuntedSkelly, a well-regarded Famous Scratcher of his time, known for his detailed vector art and relatively high-production value animations, was no doubt aware of the immense social power he possessed over the Scratch community. For someone so young, it was probably a little daunting, and I imagine that he was aware of the social harm he was capable of doing with his fame—the harm he was already doing by remaining idle on the issue. In 2020, with this problem in mind, Skelly set out to create a Scratch series (a COVID-era Scratch trend of serialized animated web-series produced entirely on Scratch) named The Unfamous that incorporated hundreds of non-Famous Scratchers into its plot and production and, via metatextual analysis conducted inside the setting of a fictionalized Scratch, explored the intricacies of pandemic-era Scratch culture, the symbiotic relationship between Famous and non-Famous Scratchers and addressed the growing discontent among some Scratchers with their Famous overlords (funnily enough represented by the initial backlash Skelly received upon the series's announcement—the title "The Unfamous" naturally drew a line between Famous and "Unfamous" Scratchers, which many did not appreciate. The Scratch community generally looks more fondly upon The Unfamous now than it did at first, though). The series was highly ambitious—the Projects had whole ass loading screens (these were made on a low-power web game engine, remember)—and featured some of the best animation and writing ever put to a Scratch series. Of course, that's not necessarily saying much, but among its peers, it was seriously good. With 6 years of retrospect, I'd say that, while certainly impressive, The Unfamous falls quite short on what it set out to do.

    The plot goes as follows; HuntedSkelly (as himself) and dozens of other Famous Scratchers are out partying in the series's microcosm of Scratch when a mysterious being named the Void barges in and sends nearly all but Skelly into the Void (noun; a practically empty pocket-dimension able to be opened and wielded at will by Void (person)), effectively killing all of them. Skelly escapes with the help of some non-Famous Scratchers (here represented by real low-follower accounts, primarily operated by children, if their voice acting and art made for the series are anything to go by) and word gets out about the attack—a news report suggests that Void intends on going on a crusade with the intent sending anyone above 1,000 followers to the Void, along with anyone he otherwise would have spared who dares stand in his way. Skelly forms what essentially amounts to a military of non-Famous Scratchers, fakes his own Voiding to get Void off of his trail (incredibly funny, now that I've slept on it, since Void would most likely know for a fact whether or not he's Voided a specific person yet, but that doesn't really occur to you in the moment, so whatever) and plans numerous assaults on Void's campaign. Through some unexplained programming magic, a powerful non-Famous Scratcher is able to be sent out of the Void and relays the conditions of the Void (primarily that everyone is still alive and that escape is possible) to Skelly, who then plans to "close" the Void (with more unexplained programming magic) with hopes that its closure will bring everyone trapped inside the Void back.

    Through a convoluted series of events and multiple fight scenes, the Void is closed, setting everyone trapped inside free in an Avengers: Endgame-style portal scene and defeating Void by way of outnumbering him (closing the Void killed all of his little Void monsters). However, Void reveals that closing the Void essentially rigged its Nexus to explode, killing everyone, including Void, instantly—a contingency that was planned from the start. Through a heart-to-heart between Skelly and Void inside the Void dimension, Void reveals that he was once an ordinary Scratcher who made amazing Projects that went ignored in favor of Projects by Famous Scratchers and, through his crusade, has been attempting to make a perfect Scratch—a Scratch without Famous Scratchers. Skelly is able to talk him down by explaining that he wasn't always a Famous Scratcher, and that he knows how Void feels, but that it isn't a justification for going around (essentially) killing all of his friends—as Skelly says, "sometimes, you have to lose to win" (and, as SP said in our voice call, "Whatever that means"). Void is utterly swayed, and absorbs the Nexus's blast to save everyone else—resulting in his death. While most Scratchers are happy, The Unfamous rejects giving the viewer a happy or celebratory ending, capping off with a solemn speech of mourning and respect towards Void, essentially canonizing him as a symbol for all non-Famous Scratchers.

    Alright, alright. You could probably tell I had some issues with the ending by my description alone, so, let me ask... what was wrong with Void's point, exactly? I'm genuinely unsure. Maybe the violence is a little extreme, but Skelly acknowledges that he has an essentially irrefutable argument—non-Famous Scratchers are worse off with Famous Scratchers around. Not a single argument is made in favor of the Famous Scratchers holding their power; not even Void's violence is truly deplorable, as Skelly's rapid militarization of Famous Scratcher sympathizers—including manufacturing hundreds of guns, swords and spears to be given to an army of random children who idolize Skelly—is comparable, if not even more morally reprehensible, than anything Void was doing. Void is a radical insurgent, and Skelly is a member of an elite social order who sends hundreds of children into battle with the interest of protecting his and his friends' power. That may seem hyperbolic, but that's genuinely what happens. In fact, Void's point is proven within Skelly's interactions with his army itself—he frequently responds to non-Famous Scratchers who save his life, sometimes giving up their own for his, with "Who are you?" Part of me thinks that this is, to some degree, intentional—Skelly (the guy, not the character) is surely smart enough to recognize these inconsistencies within his work. I'd be genuinely surprised if the Famous Scratcher who ordained to respond to the social issues his series is about was somehow incapable of recognizing that his self-insert is squarely within the wrong. Even so, the series never regards Skelly or his actions with any sort of derision or even skepticism—he is consistently framed as a hero while Void is consistently framed as this reckless, dangerous radical until he flips and decides to fucking kill himself to save Scratch in the last minute of his life. Who knows, man...

    There's also a weird element of classism to this. Not that Skelly (the guy) is necessarily classist, but that Scratch fame within The Unfamous is outwardly equated to real-life wealth. In the inciting incident, while "out partying" in an exclusive Famous Scratcher club, Skelly wins against a bunch of other Famous Scratchers at Poker, winning a wheelbarrow full of follows, which he establishes as this fictionalized Scratch's version of currency in a 4th-wall-breaking remark. This reading checks out—Griffpatch (a veteran Famous Scratcher known for being above 16 and having outside-programming knowledge, who currently holds 762,000 followers and counting) is depicted as a classy man in a suit who travels only by helicopter and is constantly surrounded by a uniformed group of bodyguards, as though he's the president or some shit. This is a particularly strange theme in The Unfamous—Skelly's "you have to lose to win" line morphs from a motivational message of perseverance and hope (even if uttered in bad taste) to some shit out of Ronald Reagan. It's a truly fascinating and wholly unnecessary aspect of the work; it would've been just as good, if not better, had the follows = money line been cut out and the class commentary remained as subtext. I won't go too hard on Skelly here, seeing as this thing is almost a decade old and that means that he's had almost a decade to grow up, but it's still something I felt like bringing up.

    Don't let all that fool you—I, for the most part, loved The Unfamous. It was a genuinely well-animated series for its medium, offered more thematic complexity than any of its contemporaries (regardless of whether or not that was intentional), and its premise—including tons and tons of non-Famous Scratchers in Skelly's magnum opus, representing the fanbase and site-wide community that gave Skelly his power in one of his final works for the website—is incredibly sweet. Its flaws (primarily in voice acting and a few moments of writing) are helplessly endearing to me. This is a solid recommendation; you can watch The Unfamous on YouTube here. It seems that, nowadays, Skelly is a Mormon missionary—not a plot twist I was exactly expecting, but I hope he's happy.

Jumpscare. I wonder how he feels about getting his first Dyke Review...
(Note: I don't know if it's the first, but I hope it is.)

 

The Rodfellows Movie

"The Rodfellows Movie follows the TRF (including TDC) with their lives turning upside down by the arrival of the antagonists Zander and Zayden. They perpetrate chasing how the parts of TRF's house perform, more or less having them not realize that it was caught in a footage, causing a downhill experience of TRF's morning routines. It's up to the main TRF to subdue their experience and have their things go back to the way it should."
-IMDB
 

     Let me first say; autism is a wonderful thing, and the Rodfellows Movie is a thoroughly and joyously autistic film. I'm sure you know this by now, but I don't mean that disparagingly. Whatever controversy follows the Rodfellows (I'm genuinely unsure what the whole drama is about, and, respectfully, it's none of my business—no money exchanged hands here, so I'm quietly leaving that conversation) and however the film is viewed in whatever contemporary cultural zeitgeist (looking at you, YouTubers), it'll always hold a special place in my heart, regardless of whether or not it's a particularly "good" film.

    It isn't a good film, by the way. If you're here for Kim's qualitative examination of The Rodfellows Movie, then you get one measly paragraph. Shame on ya. Anyway, The Rodfellows Movie, by every measure we can conceivably use to evaluate the quality of a film, is raw, unfiltered dog shit. The colors are flat, and shading or any form of lighting that involves more than simply turning the brightness nob down is a concept seemingly foreign to the joyous land of the Jungle Forest; the animation is boring, stagnant and lifeless, save for a scene near the end of the film (even then, it's only comparatively good); the writing is nonsensical, the plot takes about 30 minutes to even start, the audio mixing is so bad that it genuinely deserves further study, and the film has this unique, horrid soul-draining property to it that leaves even the most tolerant among us with exhaustion and a migraine when we walk out. Does all of this make The Rodfellows Movie a bad film? Yes. Does that mean I don't like it? Fuuuuuck no. That's because a lot of what I just said can be chalked up to one thing: inexperience. To me, though I'd understand if you didn't like Rodfellows on any of those grounds, I simply can't bring myself to dislike a film on the basis that it's amateur—in fact, that's my shit, I prefer it. Aside from its—well, I want to say "technical" shortcomings, but that seems a bit dismissive, considering the writing is just as bad as the technical aspects of the film—um, general shitiness, I love The Rodfellows Movie not for its quality, but for its spirit.

    If you're watching the theatrical cut—a cut of the film with a 10 minute preliminary intermission and some previews for related upcoming films before the film starts proper—you're able to catch a glimpse of what the movie is all about before it even starts. First of all, in one particularly awesome preview, you're shown a film that is seemingly a collection of train and plane footage, if the autism wasn't already apparent enough to you, as well as another preview which showcases the trailer of a film seemingly entirely produced in GoAnimate. The autism is promised from the start, and by god, when The Rodfellows Movie actually starts, does it deliver—a lot of the writing's nonsensical quality is due, I'd suggest, to an autistic writer's unawareness of what the average audience members needs explained, or even just how to write in a way that reflects neurotypical reality. Normal phrases are often altered, mangled and misremembered past comprehension; sentences that could be four words reach into the double digits with needless specificity; jokes simply never land; scenes last exactly too long, by a matter of milliseconds, and simple actions a neurotypical audience would understand on instinct are frequently reasoned out aloud by characters. None of this is a bad thing. I keep referring to "the neurotypical audience," how the film is seemingly unaware and unaccommodating towards them when they should be accommodated for—sorry, but they don't. To me, this is a beautifully autistic movie, and a version of it that's watered down and able to be wholly comprehended by the neurotypical mind is a version I would never wish to see. The pure, concentrated autism radiating through this movie makes it what it is, and, once again, I don't mean that disparagingly—it's a shame that years of open, widespread ableism, both online and in the real world, have conditioned people to think that someone calling something "autistic" is an insult, rather than a simple fact or a compliment.

    One thing that really interests me in this film is how evidently the effects of consumerism on autistic people are shown. Many autistic people have special interests or hyperfixations—unwilling and uncontrollable nigh-obsessive fascinations with nearly anything under the sun—and, given how much media is apart of our everyday lives, and given how much of that media is tied in with consumerism, it should be no surprise that a large amount of those special interests revolve around media or media franchises, especially those geared towards children. It makes sense, then, that Rodfellows, a thoroughly autistic movie, is rampant with consumerism. Characters obviously based upon the designs of Parappa the Rapper or Sylvester the Cat or Nature Cat just show up, overt references to anime like Gurren Lagann interrupt the entire plot for minutes on end, and the fact that the theatrical cut even exists—that this crew even felt the need to line its production with unpaid advertisements for random, unaffiliated companies like Coca-Cola, to form their own companies and filmographies to be shown in previews before a feature presentation, to copy the AMC roller-coaster intro in Planet Coaster and to give their films arbitrary and inconsistent content-ratings, just to feel like their film is a "real movie"—is a pure testament to this phenomenon. Consumerism has its fingerprints all over this thing, and I find that to be incredibly interesting in ways that are both kind of sad and also a little funny.

    What I do find truly sad, though, is the film's media coverage—specifically, its latest resurgence in popularity due to a few mocking YouTube videos surrounding it. Note that I intended to screen the film long before this development, and I wish this wasn't a paragraph I had to write. I won't name names here, but they're not hard to find, at least not for the moment, and all refer to the film as a "furry inflation" film, as though that's something to be laughed at and derided. The internet has been laughing at furries forever, but the "inflation" part, if you're curious, comes from the film having a few characters that look like this, complete with their stomachs bouncing as they walk and a cartoonish "boing" sound effect playing as a character bounces on them. It's most definitely fetishistic in some way, even if "inflation" falls short of describing it accurately—it could be inflation, or it could be a simple fat fetish—it's hard to tell, because the film itself is in no way fetishistic or erotic. Patricia Taxxon's commentary on the film explores this concept better than I believe I can, but, to paraphrase, autistic people generally interface with sexuality in a way more casual or relaxed and understated than neurotypical people do, and that's definitely the case here. It feels like everyone parroting this claim either hasn't seen the movie in full or is simply using the film's appearance as a fun excuse to dunk on some autistic people, or, better yet, anyone with kinks and fetishes they don't like. It's a disappointing turn of events, for sure, and it's upsetting to me that, whenever you bring up Rodfellows, if anyone knows what you're talking about, they're probably thinking of "that furry inflation movie."

This guy has become the film's designated online punching bag. Tellingly, the majority of the art used to derisively portray the film as "a furry fat / inflation fetish movie" is probably more titillating to fat / inflation fetishists than the movie itself.

     At the end of the day, Rodfellows is an interesting movie. I'm not sure I'd recommend it to most people—it takes a special kind of freak to both appreciate and enjoy it for its entire runtime (I'm not one of those freaks, though I do know one (:emoji_10:)), but if it seems like it's up your alley, then go for it. It's not hard to find online, don't worry (that Patty commentary link provides the entire theatrical cut of the film, provided you're okay with her talking over it). Whenever I look at the Rodfellows, I'm filled with a unique sense of pride that, despite all its shortcomings and transgressions, a group of people came together, despite all the odds, and made this piece of shit. What a beautiful thing, truly. Anyway, that's all! Be nice to furries and autistic people and people who have fetishes that you don't have, please.

See you next week! 

-Kim
None of this is good, HuntedSkelly. That's why it's called "war." 

Thursday, May 21, 2026

The (Trans)Feminine Horror of Metal Sonic (SQZ #1)

Everyone knows that Metal Sonic is cool as fuck. But did you know that he's... a GIRL?

 

    I've always praised 1993's Sonic CD for its take on the damsel-in-distress trope. It's still there, and it doesn't do quite enough to shake the bad taste the trope leaves in my mouth to be wholly exempt of criticism, but it's handled in a way that I've always found at least a little sweet. First of all, the trope's traditional roles are entirely reversed; Sonic the Hedgehog is a love interest to Amy Rose, and not the other way around. That may seem like a bit of inconsequential and semantic phrasing on my part, and it totally is, but that one small change within their dynamic carries so, so much weight and influence on both of their characterizations. At least in canon, Amy's feelings for Sonic are wholly unreciprocated, and that leads to a lot of interesting and (bitter)sweet interactions—Sonic moving on from Amy after saving her before she can even thank him in Sonic CD comes to mind—and even if that fact often leads to Amy falling into something of a "crazy psycho ex" trope (particularly from around 2001-2017 (which I greatly despise), the potential for interesting characterization and interactions between to the two makes the risk of any potential weird misogynistic shortcoming at least a little worth it. Sonic and Amy, in the hands of a skilled and intentional writer, can be something beautiful, and I think, if done right, that can eclipse even the worst of their portrayals.

    There's someone we're leaving out of this damsel-in-distress discussion, though—Metal Sonic. Typically, the "abduct-er" in damsel-in-distress stories is the least fleshed out of the trio; sure, the woman is reduced to an object of desire worth saving specifically for a man's potential romantic or sexual gain, which is a) greatly dehumanizing to all women and b) leads to some pretty one-dimensional characters, but the person who puts her in that situation to begin with (typically also a man) most often does so purely to create a narrative in which a helpless woman is in the position to be saved by a heroic man, with little-to-no genuine thought put into their plot in terms of making a good, impactful story; analyzing their motivations within the context of the narrative (as in, without getting meta with it) often reveals their plans to be grievously nonsensical. Shit doesn't make sense in Super Mario Bros. any more than it does in Sonic CD; these characters are most often moustache-twirling, blank slates of villains who exist to act as nothing but a framing device. In fact, within Sonic CD, Metal Sonic is so underdeveloped that he appears twice across the entire game; once in Collision Chaos Act I, in which he kidnaps Amy, and once in Stardust Speedway Act III, where he races Sonic and is accidentally and unceremoniously killed by Eggman's laser wall of doom, never to be seen again. He also appears in hidden holograms, depicted beating up some animals (serving both as a deterrent to the local wildlife and as a character assassination of the real Sonic), but those are side content within side content; they're entirely missable, and unless you're doing a 100% run, there's basically no reason to find them. So, if that's the extent to which Metal Sonic appears in his debut title... why do we find him so compelling?

    Well, I guess I'd chalk that one up to his design. I mean, a character who appears twice throughout an entire game with ~1 minute of screen-time doesn't just manifest on a game's box art on accident. It's because Metal Sonic's design—and pardon my French, here—fucking owns. It's punchy, it's edgy, it's memorable, and if there's anything that can describe Sonic the Hedgehog in the 90s and 00s, it's those three words. The character's concept—a menacing, robotic facsimile of Sonic the Hedgehog; the clawed antithesis of everything Sonic stands for that practically wears his skin—also captures the imagination. Sonic CD's Metal Sonic is appealing just for the suggestion of his character, and that may seem like a negative, but given the hardware, that's really all they could have done (at least with those FMVs on the cart); this is further demonstrated by the years and years of talented writers' interpretations of the character, from Sonic the Hedgehog: The Movie and Sonic Heroes to, like, all of the comics—all stemming from this one, simple appearance. He's literally just that interesting conceptually.

    Still, I mean, you've seen the title of this post—I'd imagine that, even with all of this in mind, it's a little weird to be considering Metal Sonic from a feminist perspective beyond what I've done already, and even weirder to be considering him from a transgender one. Maybe that's true, but it seems you've forgotten something; you're on my blog, bitch. I can talk about whatever I want!!! Graghhhh!!!!!!!! *T-Rex roar*

    ... Anyway. Let's return to that damsel-in-distress dynamic I outlined at the top. for now, we'll leave Metal Sonic out of the discussion; we're only considering the relationship between Sonic and Amy for the moment. Within their relationship, Sonic acts as something of the epitome of healthy masculinity; he's not afraid to help people in need, and he doesn't expect anything in return for his heroic actions—he doesn't even stick around for thanks. This is a common theme for Sonic's character, and it's the crux of a lot of Sonic stories; we're presented with Sonic, the perfect version of masculinity, who is contrasted with a male antagonist who reflects an imperfect, more toxic version of masculinity that is flawed in some critical way, whether that be over-independence, arrogance, or what have you. By contrast, Amy Rose is the epitome of femininity, at least when written well; it's not super obvious in CD (given that she has no dialogue and has even less screen-time than Metal), but in most games she's prevalent in, she is the ambassador to healthy femininity—in Sonic Adventure, she's able to compassionately resolve Gamma's turmoil by appealing to emotions he didn't even know he was capable of having; in Sonic Adventure 2, she performs a similar miracle by unintentionally echoing the dying words of Maria Robotnik (who, if you subscribe to a particularly Windiian school of thought, is the other 'epitome of femininity'; I dunno, not my area of expertise. Go talk to her about it. Also, tell her happy birthday if you're reading this when it's published!), which flips Shadow's moral framework in an instant. In a way, a lot of Sonic is about dealing with toxic masculinity by appealing to either a healthier version of it, to femininity, or both at once. So, if Sonic is the epitome of masculinity, and Amy is the epitome of femininity... then what's that?

    Metal Sonic is a hollow imitation of Sonic the Hedgehog. Does that mean, then, that Metal Sonic is a hollow imitation of masculinity? Ehhhh, kind of. The thing with Metal is that he isn't necessarily more feminine than he is masculine; he's directly in the middle, and not really in a non-binary way (though that would also be cool), since he is, in body, a direct imitation of a male figure. In mind is a different, more muddy story. In canon, Metal, especially in the hands of later writers, is defined by his desire to be the 'true' Sonic the Hedgehog; something that he generally plans to achieve by killing and replacing Sonic, along with anyone similar enough to him to be a threat (most often Shadow, sometimes Silver). This suggests that mentally, Metal is comfortable with the idea that he is Sonic the Hedgehog. Yet, still, I imagine that the imagery of this cold, emotionless mockery of masculinity, host to a mind that is theoretically separate from its body, is incredibly evocative to a lot of trans people, specifically (but obviously not limited to) trans women—I know that it rings a bell for me. I don't find it all that much of a stretch to introduce Metal being innately feminine into the equation; Metal's body and mind unwillingly being the malleable property of Eggman, affront to his self-actualization, is a distinctly feminine piece of body horror—but introducing the more specific and nuanced aspects of gender into the equation leaves trans people with a fresh piece of representation and, perhaps more impactfully, a powerful and evocative symbol. This reading has brought new life into this character, and I'm happy to see that other people seem to have independently come to it, as well. If you're interested, there's a truly countless amount of fantastic fanworks relating to this interpretation of Metal; below is a panel from one of my favorites, to get you started. Additionally, you'll find a lot of great, similarly-themed stuff in the MetAmy sphere; given what we've talked about, hopefully you're able to piece together why. T4T MetAmy yuri FTW.

Panel from "reformed metal sonic she/they struggle" by scolo-centipede on Tumblr. The image of the disillusioned Metal in that long dress has stuck with me for a long time. She's literally me...

     Anyway, that's about all for this post. I've got more to say, trust me, but all of it's a little out of the scope of a simple blog post, and, after the few weeks I've had, I, truthfully, can't be fucked. This is certainly a call for further ink being spilled on the subject, both from me and from others; this isn't the last you've heard from me on this issue. Sorry about the wait for this one, everybody! Between a hellish streak of personal and work-related issues to dealing with a fucking infestation in my home, I haven't been able to catch a break. I haven't had a good day in, like, a month. God, please save my soul. If that doesn't work, can someone buy me a pack of cigarettes? Pretend I have a Ko-Fi or something. I really should open one of those... then again, I'm not sure if this is worth money. Is this worth money? Tell me. Comment it to me (you can't). E-Mail me. I don't know. I don't know anything anymore. Someone, anyone, free me from my hell...

    I'd like to say thank you for the support this blog has gotten so far, by the way. Even if we immediately went into an impromptu hiatus and missed the majority of May, you all have been great. Big thanks, specifically, to those who have gone out of their way to give me scoops and recommendations for posts. It's really heartwarming to see that people are so interested in the blog that they'd like to pitch in with ideas and suggestions; I never once thought something like that would happen, especially so many times, and it's a really nice feeling. I'm, like, entirely booked up—I've got topics easily stretching most of the summer, and, if you recall how I feel about time pressure from my last newsletter, you know that that makes me very happy. If you'd like to send me some tips or recommendations (or anything, really), my Bluesky DM's are open, my E-Mail (sonicsegajp@gmail.com. Nice name-snipe, right? *Evil laughter*) is there for you, and my Tumblr asks are open for those who'd like to remain anonymous. Not everything can be turned into a post, obviously, but I'm more than happy to get your input.

    Metal Sonic is a scary thing. She's an unwilling imitation of masculinity, her body and mind are not her own, and she wants to kill everybody. If that's not girlhood, what is, am I right?!?!?! Aha. Ha. Ha... okay, I'll go. See you next week... sniffle... sniffle hic...

-Kim 

Sunday, May 3, 2026

Corpse Party: Tortured Souls and Slender Man (TVT #1)

It’s often said that April showers bring May flowers, but in this week’s Marvelous Mystery Stream, April showers bring… um, May BLOOD showers. Yeah, dude. Fuckin’... rad.

     Halloween may very well be my favorite holiday of all time. I don’t need to explain myself, as this is a universal opinion that everyone obviously agrees on. As with all seasonal holidays, one of the primary ways our culture signifies the start of the Halloween season is through media—specifically, horror media. Even if I’ve never been particularly scared by horror media (which, I suppose, would then categorically classify most of it as a complete failure), there’s a unique atmosphere inexplicably grafted onto even the worst of it that I just can’t help but enjoy. To me, horror is incredibly interesting conceptually, and you can spend a lot of time analyzing every work that calls the genre home from a lot of varied political and/or philosophical viewpoints. I don’t want to do any of that though—I want the trashy shit. To quote the great Ljot Swanhild, "I like garbage. It's where I DWELL!" Here's what we watched on last night's broadcast.

  1. Ghost Stories (2000, episode #7, directed by Shigeki Hatakeyama and written by Ryōta Yamaguchi, ADV dub. Note that I'm not writing anything on this one. Not a lot to talk about, sorry! By the way, I picked this episode specifically to make a Kamen Rider Ryuki joke. Laughs: 0.)
  2. Corpse Party: Tortured Souls (2013, episode #2, directed by Akira Iwanaga and written by     Shōichi Satō)
  3. Slender Man (2018, directed by Sylvain White and written by David Birke)

    All in all, the broadcast was fun! We've definitely had better (oh, how I miss you, Kaiju board...), but that's on me, and, in any case, it was nice to return to the stream after our small impromptu hiatus. Let's get into my thoughts, because, boy, do I have some. Spoilers for the first two episodes of Corpse Party: Tortured Souls and all of Slender Man.


 This has got to be one of the worst images on the internet. Wholly incomprehensible.
All in attendance of last night's broadcast: AZ, K (that's me!), SP.
 

Corpse Party: Tortured Souls (#2)

"The Kisaragi students learn that Heavenly Host is the site of a murder incident where school teacher Yoshikazu Yanagihori allegedly severed the tongues of four children. Ayumi Shinozaki and Yoshiki Kishinuma are attacked by one of the victims' ghosts, but are rescued by the ghost of Naho Saenoki, a famed blogger who posted the Sachiko Ever After ritual online. Following her advice, they look for the murdered children's tongues to return them and lay their spirits to rest." -Wikipedia
    Honestly, I didn't have nearly as much to say about this one as I thought I would. I'd scoped out the first episode prior to screening this one, and, though useful for setting my expectations, I ended up deeming it non-conducive to a fun viewing with friends (y'know, with the hanging at the end, and all). I chose to screen the second episode, which was generally better about that, even if not by a lot; laughs were had, and even if they were nearly entirely at the expense of what we were watching, that's still a win in my book. Across the board, it was decent—it was well-animated, well-directed, and the atmosphere was great (probably better if viewing in ideal circumstances, which basically means "without the security your friends")—but there's a couple of things that caught my eye. Actually, (one) more than a couple.
 
1. The Gore

    Listen, I'm not about to fault a horror anime for having gore in it. It wasn't particularly disturbing, even if it was graphic, and that's coming from someone who's pretty squeamish—if you've seen, like, the first episode of Elfen Lied, you'll be fine. As for a lot of horror media, the gore is just an inexorable part of the appeal, and it's often something of a shorthand for "good" horror; like, sure, it's probably better if you're not solely relying on it for making the audience uncomfortable, but no one's fault you for it, at least not without being seen as something of a pearl-clutching buzzkill—in fact, a lot of people would gleefully accept it as a full-on substitute for genuinely well-crafted scares, and I find myself unable to really fault that. Part of horror's appeal is the gore, and that's all there is to it. However, I'd argue that, in the case of Tortured Souls, it's actually disproportionately integral to the experience—for example, within seconds of starting the second episode, we see a close-up of an eyeball being stabbed as blood and tears simultaneously gush and leak out of it, all while hearing the victim's screams—and it gets to the point, particularly with how cartoonishly graphic it all is, of near desensitization. The show seems acutely aware of this, as we can see one character, Sakutaro Morishige, occasionally stopping his journey through Heavenly Host to photograph the various rotting corpses and piles of organs (which are so gruesome that he remarks with amazement that "this was once a human being"), regarding them with a sort of quietly perverse amusement and using the images of their mangled bodies as reassurance that he's "still good." 

 

    This is a fairly cut-and-dry case of desensitization. He's in a high-stress situation, and to cope, he chooses to "revel in their misfortune." This spell is broken, however, when he views the pile of organs that was once his beloved Mayu, learning (via ghostly shenanigans) exactly who they used to be. The information drives him mad(der?), leading him to go on a rampage throughout the school. Mayu's death leads us nicely into our next problem...

2. The Fan-service
 
    Please keep the theme of desensitization in the back of your mind as you watch this clip. The only way to convey this scene to you is by witnessing it with your own eyes and ears. If you've seen Tortured Souls, you likely know exactly what I'm about to talk about.
 

    I don't need to explain to you the ties between the sexual (or, at least, the sexually suggestive) and the horrifying in media. They have the same aims (the arousal of specific bodily mechanisms—sexual arousal or fear, respectively)—and that's why they mix so freely. Desensitization often drives one end of the spectrum towards the other; desensitization to horror (specifically, violence) drives a piece of horror media towards sexuality (pointless fan-service, nudity, sex scenes, etc.) and, similarly, desensitization to sexuality drives a piece of sexual media (i.e., pornography) to violence ("rough" porn, choking, beating, etc.*). I hope you've noticed that women are the primary victims of this phenomenon. I feel that, in a way, the clip you just watched is the symbolic culmination of this effect; we get a prolonged, detailed panty shot of an underage girl mere seconds before she is violently dragged across the ground, half-face-down, with her own blood skidding behind her, before she is, in one fell swoop, lifted up and lunged into a wall with such force that her body immediately combusts, leaving her as nothing but a black mark, survived by nothing but some intestines that slowly slide to the ground. There's absolutely nothing funny about this scene on a conceptual level, and yet, all I could find myself doing was laughing. I'll leave you with that, I suppose; I've nothing more to say than that image. Wait, what's that below me? A clarification? You mean I have more to say?! NOOOOOOOOOoooooooo....
 
    *(Let me be clear, here, since, upon rereading, this comes off the wrong way a little in a way I can't easily fix—this is not to say that engaging in these kinks personally is inherently a bad thing, nor is it to say that you'd be a bad person for doing so; between consenting adults, in my opinion, go nuts. It's not at all my intention to imply or suggest that these kinks are the problem here—they aren't. However, you must recognize that women are commonly victimized within these settings—both in mainstream horror films and random porn—and that victimization perpetuates a lot of what women go through. It's less to do with kinks and more to do with how we engage with them in media, if that makes sense. Thanks.)
 

Slender Man (2018) 

"In a small town in Massachusetts, a group of friends, fascinated by the internet lore of the Slender Man, attempt to prove that he doesn't actually exist - until one of them mysteriously goes missing." -IMDB
    This movie was nearly unwatchable, and that's no secret—in fact, I'd offer a cash prize for anyone who could show me someone who genuinely and uncompromisingly enjoyed the film (if I had any cash, anyway). Still, allow me to summarize my general thoughts undeterred. Let me have this.
 
    I was thoroughly impressed by the film's uncanny ability to get unfathomably worse as it went on—which I now know was likely due to a lot of scenes being cut late into production, for reasons we'll get to shortly—but, overall, it was a fun time, if only because I was watching with friends. Removed from that context, I would probably have fallen asleep before the end. There was one moment that I could feasibly see scaring someone—Wren's little body horror episode in the library—but, apart from that, the thing failed to even hold the potential of scaring anybody, and, without having any fun ideas, good acting (I thought Joey King's portrayal of Wren was great. I mean, she's, like, sobbing on the floor and shit, she's really selling Wren's remorse, and... *scary noise* Wuh-oh. I wonder how King will convey Wren's reaction to the abrupt... Oh, oh. She's done crying, now. Okay.), compelling writing or evocative cinematography, the film generally fails spectacularly by practically ever measure by which we typically measure a film's quality. It's so bad that it's impressive, and, in a way, genuinely sort of beautiful. A team of people got together, worked tirelessly to make this product, and it sucked ass. That's great, seriously. Still, I left the film feeling nothing.
 
    In fact, the film was such a nothing-burger that, after the immediate departure of AZ upon the film's closing (me too, dude), me and SP had a lengthy dialogue (over my sick Emily Wants to Play gameplay, of course) that held the express purpose of coming to even the most mundane of conclusions about the movie's thematic aims. A particularly notable point of discussion started early on in the film, when SP, with consideration of the film revolving around a group of teenage girls who are all "messed-up" in some way, wondered aloud if the film had something to do with 2014's infamous Slender-Man stabbing. Not having seen the rest of the film yet (I believe they had just summoned Slender-Man), I, politely as I could, waved the idea off—it was an interesting idea, but there's no way they'd do that, right?
 
    Only later, upon finishing the film and beginning to talk it over with one another, did the idea float up again. I initially held the same reservations as I did an hour prior, but his insistence—paired with my independent realization that the stabbing and the ensuing moral panic surrounding creepypasta were valuable cultural context, given the time of release—made me finally consider his perspective without reservation or skepticism. The results of that consideration bring me to what I believe to be the most cohesive explanation of the film (which, honestly, isn't saying much). First, please read the film's closing monologue, narrated by, Lizzie, little sister of Hallie—one of the film's dual protagonists. 
  "Hallie, Katie, Chloe, Wren. There's almost always a pattern. He only shows himself just enough to infect us. The more fear he creates, the more fascinated we get. We talk and write about him—share pictures, click on links, Photoshop images—that's how a virus works. That's how it spreads. And some people cross the line and actually seek him out, like my sister and her friends did... and those messed-up people go out and do messed-up things that become more stories for people to tell. It's all spreading his word, y'know?"

    It's pretty hard to read Lizzie's monologue as being about anything but the stabbing, isn't it?

     Herein lies an explanation for the film's strange pregnancy (repeated instances of Slender-Man tendrils shooting violently out of wombs) / Christian (the blink-and-you'll-miss-it church cameo, the crosses adorning Chloe's house, the weird pilgrims/demons talk at the start, etc.) imagery, as well. If the film were to, even if loosely, center around the Slender-Man stabbing, it'd likely be in participation or response to the subsequent moral panic. The film expresses a clear culturally Christian / culturally conservative stance on youth, particularly teenagers (Wren shouts "troll!" to indicate she's messing with her friends; the film introduces Hallie and Katie by showing them watching cat videos together; Wren's first words are "Twitter poll," which she (and all teenagers, probably?) apparently says whenever she's about to ask for an opinion;), who are at risk of corruption and/or pose a significant risk of corrupting younger children by way of the horrors of the internet (Slender-Man is summoned on a sketchy, "Russian malware-y"(???) website; Katie jokingly states that she doesn't sneeze because she wants to keep demons in her soul, "if [she] had one"; Wren expresses pride and glee upon finding out that Lizzie got into trouble at school for wearing one of her implicitly obscene shirts; Wren's room has a large OBEY poster; Hallie and Lizzie's family judgmentally discuss one of Hallie's friends, Delores, and her teen pregnancy, which recently caused her to drop out of school; Wren takes Lizzie into the woods, probably (see two paragraphs from now) as a sort of sacrifice to Slender-Man (ring any bells?), leaving her hospitalized and delusional). The numerous instances of the Slender-Man-tendril-wombs are evocative of a desecration of youth, viewed from a mother's perspective, by the lurking threat of Slender-Man, here symbolic of creepypasta, or, more broadly, general moral depravity children are frequently exposed to online (or, at least, what these types think that is), and the Christianity is just the icing on the cake.

    I think, with all of that in consideration, that this reading is somewhat feasible. I'm grasping at straws, here, and that's frustrating; when I watched Slender Man, I wasn't exactly expecting metatextual analysis. Still, when I went to bed last night, that was what I had reached. When I woke up this morning, my suspicions were largely confirmed.

    Upon some further (though, still cursory) research, it seemed that a large amount of content had been cut from the film, likely in response to backlash surrounding similarities to the stabbing (a particularly notable portion of which coming from Bill Weier, father of one of the stabbing's perpetrators, Anissa Weier). Thankfully, this isn't purely the work of whistle-blowers—we have some concrete proof that multiple scenes were cut, and, reasoning with each scene's contents in mind, it's fairly obvious why they never saw theaters. In the film's first trailer, we can see a scene involving Hallie's approximation of a boyfriend, Tom, committing suicide by jumping off of the roof of the school. In the film, he asks Hallie out on a date, does a scary, is seemingly disinterested in Hallie following the scary, and disappears forever. In another scene, one of the film's four main characters, Chloe, stabs her own eyes with a dissection scalpel in front of an entire biology class. In the film, she has two notable encounters with Slender-Man before disappearing from the plot forever, sans a brief shot where she stares blankly at Wren and Hallie (y'know, to show how crazy she is). Using context provided by the film, both acts of self-harm were presumably committed because of Slender-Man's influence. Finally, another scene, featured at the end of the trailer, shows a character and scenario involving police surrounding a dishevelled girl emerging from a forest, which is entirely absent from the film. "Who the fuck is THAT," I shouted while watching the trailer this morning, much to the confusion of the guy walking his dog outside of my open window. These anomalies within the trailer align with numerous online rumors that suggest entire integral characters and plotlines—not just a few scenes and deaths—were hastily removed from the film at some point after shooting. Due to NDAs, not a lot more could be revealed—whether or not you think that's true, or just some liar's easy excuse, is up to you.

    All in all, I think that's a pretty compelling argument as to what Slender Man was really about, as well as why it doesn't necessarily feel like it. They tried to hide it, but basing your film upon such a well-remembered incident leaves you with a scent you can't really scrub off. Still, I find myself wishing that they had kept all of these scenes in—if I could tell that the film was loosely responding to the moral panic caused by the stabbing, they did such a bad job of hiding it that they might as well not have tried—because, even if its message would have been polarizing, and even if I would have vehemently disagreed with it and its goals, that doesn't mean it shouldn't have the right to exist. What we're left with is a horrible, incomplete mess of a film—where police have custody of a laptop, then Wren inexplicably has it in her possession not two minutes later; where Katie goes missing, and we care about Katie, then Chloe goes missing, and we care about Chloe instead of Katie, then Lizzie goes missing, and we care about Lizzie instead of Chloe or Katie; etc., etc.—that I refuse to believe a single person was happy with upon release. Honestly, I'm in agreement with Bill Weier; the film, under the pretense of it being based upon the stabbing, is incredibly distasteful, and if the world was mine, I wouldn't want it made, but that doesn't suddenly mean that the creative vision the film had should have been compromised in such a way. Art is allowed to talk about uncomfortable things; art is allowed to question our morals; art is allowed to disagree with you; and it's a tragedy that, in light of what could have been an incredibly interesting reflection upon the stabbing, internet culture and how we, as a society, treat our youth—even if that film would've been bad, too—we've been left with a nothing but a $10,000,000 hole in the ground.

    See you next week.

-Kim  
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Friday, May 1, 2026

An Otachan in the Shadows (KYN #1 - May 2026 Edition)

    Hi, everyone! I'm Kim, and this is the May 2026 edition of Kimbahly YouTube Newsletter. I'm very excited to share all I've been working on this past, um... year. It's certainly been a while, but I assure you that, throughout a maelstrom of serious life problems and numerous creative droughts, I've been working on a lot.

    I've got plans for videos easily stretching into next year, and as someone who really isn't good with time pressure, that makes me, for lack of a better term, one happy Kim-per. My channel's next string of videos are no longer a panicked matter of "what" idea I'll go with, as was the case shortly after its liberation from Sonic the Hedgehog topic-dom, but a calm and excited matter of "which one." I've longed for days like these ever since my impromptu YouTube hiatus, starting in April of 2025, and I'm incredibly happy with the situation I've found myself in.

    Let's get down to brass tacks, here. You've been waiting for videos, so here they are. I'm excited to share with you my next (and first) video on the Kimbahly channel:Otachan: An Anime YouTube Post-mortem.

An Otachan Emerges... 

 

(A screencap of the video's title sequence, featuring the awesome logo I made by viciously stealing two free fonts online—an act roughly analogous to being a bad person.) 

    This video, as you can see by the title, focuses on "Otachan." If you don't know what Otachan is—which is highly probable, don't worry—it's an original YouTube anime webseries, conceived by English anime channel OtakuVs (ran by Yusef Iqbal) and animated by Studio Yuraki (with help from Collateral Damage Studios), formerly produced by the now-defunct Tonari Animation, and, as of a certain point, from what I can gather, partially animated by an in-house team (at least, they stopped explicitly crediting specific studios). If you're in the loop with all of the hot anime studio drama, I'm sure one of those caused you to raise an eyebrow. "Eeee-yup," I say, as I gesture wearily to the world.

    Financially supported by ~666,000,000 YouTube subscribers and ~5,000 Patreon supporters (~$6,000/mo), OtakuVs has been publishing episodes of this professionally-produced, original anime for free on YouTube, on-and-off due to numerous financial issues (as one could imagine, given that premise), since 2019. Starting in 2013, nearly a decade prior to this incredibly—arguably, foolishly—ambitious endeavor, OtakuVs produced uniquely spirited content-farm-adjacent videos, from slop listicles to MVPerry styled "What ___ Says About You" videos (well, there's only one of those, but—BUT!—that video was an adaptation of an Amino post by user Sarcasm+Anime, if that makes up for it. What the fuck were these guys doing...?). These videos, though unassuming and seemingly belonging in an internet landfill somewhere, had clear passion and care put into them, even if subdued and suppressed by a thick veil of business-type cynicism and irony; they hosted an intricate weave of multi-video running jokes, characters and motifs that fostered, if anything else, a sense of continuity that endeared them to their audience. This, above all else, was what piqued my interest. And so, here we are.

    In Otachan: An Anime YouTube Post-Mortem, I conduct the following, organized into an internet-friendly numbered list.

  1. A detailed analysis of the history of the OtakuVs channel (pre-, during and post-Otachan); an in-depth, episode-by-episode review of the entire webseries, all in an attempt to ascertain clarity on its rise, peak, and slow yet gruesome fade into obscurity, along with an analysis its themes, both intentional and unintentional (a.k.a., the misogyny);
  2. An empathetic approach to examining the Otachan project's continued (yet failing) fight for survival among its home platform's ruthless algorithmic pressure, touching upon corporate exploitation, industrial suppression of passion and creativity, and the mistreatment of workers;
  3. A character study of the early series' two main characters—Otachan and Cam—under the context of their implicit* lesbian* relationship, followed by an evaluation of its underlying intent, value as representation and what it personally means to me;
  4. A personal reflection upon what I was able to take away from the wider OtakuVs story, including how it changed my views on the internet as industry, helped me empathize with even the most soulless of content farms, served as both a word of warning and encouragement as I presently arm myself to delve deeper into the eldritch-abomination-like online industrial marketplace, and how it taught me to find meaning in mediocrity, as well as that meaning's worth in media analysis.

    That's not all, obviously—I can't spoil everything, can I?—but I hope that, with that summary, you can come away with a better idea of what this video is all about. I've no updates on when it's set to release, as, unfortunately, I'm still fairly early on in development. I'm a good way through the writing process, and I've begun to edit together small portions of non-narrated video (adding and formatting outside footage, along with their corner credits, syncing / looping / mixing background music, etc.) as well as various other pre-production stuff (compiling music lists and sources, primarily). Preliminary research (most gruellingly, sitting through 6 hours and 7 gigabytes-worth of OtakuVs videos (which only accounts for what's public on their YouTube channel) is out of the way. The nightmare is far from over, though...

    As a fun treat, here's a sample of the current script. This is in the first section, where I'm getting the viewer acquainted with OtakuVs. Subject to change, obviously.

"Part 1: OtakuVs FUCKING Sucks, and Here’s Why

    There’s a lot of ways I could introduce you to OtakuVs. I could start with their founder; I could start with the concept of their channel; I could start with their distinctive style; I could start with how I discovered them, et cetera; but, if I’m gonna be honest with you, after gathering 7 gigabytes-worth of content, stored in a folder containing every public video on their channel, in chronological order, which I painstakingly sat through for a collective six fucking hours, much to the agony and total despair of my compadres, whomst I gleefully forced to accompany me, with little to no regard for their public cries for help, I came to a realization—just because you’re the viewer, that doesn’t mean that you’re off the hook. You’ve watched this far; welcome to my nightmare. Instead of introducing you with any of that, I’m just going to wheel out the old CRT, 9/11 style, step outside for a smoke break, and make you watch OtakuVs’s first ever video: “The 6 Girls You’ll Date in Anime.” Good luck.

“... This is you. And these are the six girls you’ll be dating throughout anime. The Young One.”

    ... Well, that was fast!

    Seriously, though, I want to walk you through this—and, 1., no, I’m not making you watch the whole thing, I was joking, I’m sorry, we’ll go out for ice cream later, just give me a minute, and, 2., even though that looks really fucking bad, I’ll have you know that, later on in the video, they put “““you””” in jail. And hell.

    Actually, I want to talk about that “you” for a second, because, for such an innocuous detail, it gives us a really good look at who their target demographic is here. The title, “The 6 Girls You’ll Date in Anime,” assumes that “you” “date” “girls”—which, fair play! Love wins, girls! Still, to get even more specific, we need look no further than frame #1, with the physical manifestation of this video’s viewer surrogate... This guy. Eugh...

    This pretty explicitly places this video’s target audience into the role of a heterosexual man, and given the humor and subject matter, we can probably assume that they’re on the younger side, which... Ha! That’s, um, fine. I’m used to it! It’s, uh... not like I wanted to know the six girls I would date in anime! I’m here for THIS GUY! Aha! Ha! Aha! I’m... ha... ha... *Gollum noises* rr... I’m... rrrrrrrrrgh... I’m not mad... I’m not angry... RAYGHHH!!!!!! *normal* Seriously though, I’m not exactly complaining about this demographic being targeted, per se—like I said, it’s totally a fair play—but I do take issue with how that demographic is used to avoid having the video meaningfully engage with its own subject matter, and that, above all else, is what already gives me an inclination to categorize this in “content farm” territory.

    After the first six seconds that I’ve already shown you, the video goes on to discuss and satirize various anime tropes—namely loli, tsundere and yandere characters—under the premise of the young, male viewer being romantically invol... HEY, KYN READER! IT'S ME, THE MONEY MAN! YOU MUST DEPOSIT $4.99 INTO MY MONEY HOLE TO CONTINUE THE PREVIEW. GUAHAHAHA!!!"

   ... Okay!  

    Speaking of pre-production—I got a new microphone in preparation for this video! Came into some spare money and decided to—with much pain, hesitance and agony—dump a portion of it on a Blue Yeti. It's certainly not the most advanced mic out there, but for my budget and in consideration of what I had previously (nothing, sans some rentals / highly contested studio space), I'm more than happy to take it. The average viewer won't care that I'm using what most people consider to be a pretty sub-par mic. It gets the job done, and that's all I care about. With this—now that I don't have to worry about when my next access to a mic will be, let alone its quality or how much time I have with it, if I can even make that time—my productivity has, theoretically (haven't started recording yet), fucking skyrocketed. The lack of a decent mic was my biggest hurdle for a long time, and it's finally gone. That period of uncertainty and scavenging for rentals wasn't a bad thing, I'd like to add, at least not entirely; it forced me to hone in on my writing skills, and since my last upload in December of 2024, boy, can you tell... shudders. That's an up-side that everyone is thankful for, I'm sure.

    Well, that's about it! I've got lots of things planned—so many things that, at a certain point, you have to look back at your ever-expanding list of future video ideas and say to yourself, "how the fuck am I going to do all of this?" The answer, my friend, is simply "one step at a time." 

    See you next month!

-Kim 

Wednesday, April 29, 2026

"But First, a Brief Introduction...!"

 Welcome to my Nightmare

 
    Hi. My name’s Kim, known in lukewarm corporate scenarios as Kimbahly, and welcome to my nexus of great pain and agony (or, if you’re boring, what they call a “blog.”) I’m a writer, pretend-journalist, otaku, reluctant Sonic the Hedgehog savant, trans lesbian, and, perhaps worst of all, a YouTuber. This article—the first one ever published—exists to introduce you to myself and my future work on this blog, with aims of helping you contextualize my writing and opinions with knowledge of the person and drive behind them. My opinions, particularly critical views on media, are best sought and assessed with abundant consideration of who I am; for a particularly low-stakes example, I may not like every piece of media that you do, but if I'm middling on something that finds itself in a genre which I historically despise, that's immediately indicative of a very high level of quality for someone who does like the genre. There is no such thing as artistic objectivity; everything I do, write or say in regards to art can only be best interpreted with my motivations and tastes in mind. So, let's get acquainted.

    A lot of my work is personality-based, so, in my humble opinion, the greatest way to get a feel for what I do and who I am is to read some—but, in a word, my writing generally offers a plethora of queer and feminist analysis of art and media, with the intent of bringing awareness to underappreciated works of art (or individual aspects of works of art), critically assessing the impact—present, past and potential—of particular media and related current events and connecting all of the above to everyday life. Instead of sporadically updating this blog with random and disorganized articles, I’ve set things up such that this blog primarily operates as a prison for numerous different self-contained columns, all concerning different (though, rarely overlapping) topics; I didn’t refer to my blog as a nexus for nothing. In the list below, you'll see, in this order: each individual column’s name, their three-letter calling cards (abbreviations used for sorting and / or saving your fingers) and their descriptions, which contain their release schedule, their contents, explanations of their primary appeal, the average lengths of their articles, and, finally, any other specifications that you may need prior to reading. Let’s begin:


    Kimbahly YouTube Newsletter (KYN) — A monthly (on the first day) status report concerning my poor, sickly YouTube channel. Uploads are sparse, given how much time goes into them, and, particularly when I begin accepting money for my work over there (particularly through a service like Patreon), I feel uncomfortable with letting such silence go entirely unpunctuated. People deserve to know what's going on, and thus, KYN was born. These issues are generally the longest of all columns hosted on this blog, given that they, too, are comparatively quite infrequent. You can expect insights into all ongoing video projects, disclosure of the approximate percentage completed of the next video at every stage of development, and fun stuff, such as screenshots, clips and behind the scenes material of each video. While KYN uploads monthly, there may be additional guerrilla articles concerning emergent events within the channel, such as announcing the release dates of new videos, delays or similar catastrophes impeding channel or video progress, and post-mortem / retrospective reflections on new and old videos alike (these can read a little bit like director's commentaries, if it's easier to think of them that way). As previously stated, these strands of KYN are entirely unpredictable and should not necessarily be considered canonical issues of the newsletter, nor indicative of what it is typically like. To differentiate these articles from "real" articles, they will be branded with G's, for "guerrilla": for example, an article's title may be "[Title] (KYN #G[Issue Number])." On an unrelated note, I should get into ASCII art.


In Lilium (ILU) — A bi-weekly (every other Friday) yuri animanga review / broadly yuri-themed essay (if I'm feeling spicy). A nice little treat for all the himejoshi supremes in my audience—which I know from who follows me on Bluesky is a lot—and probably where you’ll find most(!) of that so-called “feminist and queer analysis.” These are a fantastic avenue for discussing a broad range of themes, but past that, it’s just fun—sure, I could just write about these topics normally, but talking about girls kissing is more fun than not talking about girls kissing, so why not just talk about girls kissing? Going into ILU, you can expect a few things: analysis and reviews of individual yuri anime and manga; musings on the conception and reception of both explicit and non-explicit lesbian pairings within anime, manga or (sometimes) games; analysis of both intentional and unintentional homoerotic undertones in non-yuri anime or manga, as well as their impact on the considered work’s legacy and perception; broad talks over specific conventions and tropes within anime (e.g. sexual objectification of women as fan-service) and how they do or don’t translate into lesbian scenarios; analysis of the origins and impact of specific yuri conventions and tropes; and more. It should be noted that, while ILU is lesbian-centric, it won’t shy away from other queer topics when they present themselves. Given my personal lived experience as a transgender woman, I’d be amiss not to factor conceptions of gender—particularly, but certainly not limited to, how we define, evaluate, experience, and perform femininity—into my analysis. I’d like to assure you upfront that it is not at all my intention to exclude anyone with ILU; I’ve seen many lesbian-centric blogs, magazines, publications or forums who regularly exclude anyone they don’t view as a lesbian or a woman, and I don’t intend on replicating that practice at all. Finally, and on a different, more light-hearted note, given its comparatively irregular release schedule among its “peers” on this blog (bi-weekly instead of monthly or weekly), ILU has a lot more time to bake, and as such, articles will typically be longer and more detailed than this blog’s columns that update more frequently. I’ll speak candidly about the fact that this is one of the things I’m most excited about with this blog, along with SQZ (which you’ll read about shortly). With a scope so terrifyingly wide and a premise so deeply personal, the opportunities presented are as vast as they are clear. I hope In Lilium can become something great, and hopefully, one day, it can mean a lot to you. Happy girlkissing!


Sonic Quarantine Zone (SQZ) — A weekly (every Wednesday) spotlight on anything and everything surrounding the Sonic the Hedgehog franchise or community that I find worth talking to people about, from analysis of the designs, narratives, music and more of Sonic media to spotlights or analysis of fan works, character studies of beautifully dubious mainline compliancy, broad analysis of everything in between under a certain theme or question, and more. Given the name, you can likely (and correctly) surmise that this blog exists to keep my Sonic ramblings outside of everything else I do on this blog—so, if my Sonic opinions are all you care about, which may be the case for a lot of people, this is where you’ll find them. The “quarantine” is not to say I’m ashamed of being a Sonic fan, even if I joke around about that being the case; I just feel like there’s very little overlap between my Sonic thoughts and everything else I do on this blog, sans ILU or, incredibly circumstantially, TVT, and I’d like to give my Sonic thoughts as much respect and room to breathe as humanly possible. It’s only incidentally nice that consolidating those thoughts into one place means that so-inclined readers can easily avoid or ignore them entirely. I once had someone block me specifically for being a Sonic fan; it’s a serious offense to some people, apparently. Anyway, this, along with ILU, is one of the offerings of this blog I’m happiest to write for. I mean it when I say that I could talk about this franchise and everything in its circle for a long, sporadic and entirely uninterrupted time, and do it nearly certainly incessantly. With that, average article length varies wildly based on what I’m talking about that week—it’s quite hard to come into a standardized “groove” with this premise, especially in comparison to some other columns here—but you can expect them to be fairly detailed. I hope you enjoy reading them as much as I enjoy writing them. Or, um, leave them alone. Ha! Just, uh… me and SQZ. No readers here. It’s okay… it’s fine… we don’t need Sonic… get rid of him…


"Mr. “Ant” Tenna's Marvelous Mystery Stream" Roundup (TVT) — That's a mouthful, so you can call it TV Time. Weekly (every Sunday) reviews of and musings on all media screened at my exclusive Deltarune: Chapter 3-themed anime* club, which takes place every Saturday with friends (by the way, if we're at least mutuals on any social media and you'd like to join, talk to me privately). It’s a long story, but it comes down to this; on a usual night, the Stream screens two subsequent episodes of TV, followed by a feature length film—all typically anime or anime adjacent, though that’s not a horribly strict limitation. The following day, my thoughts on each piece of media screened will be compiled into a breezy, easy-to-digest roundup. Given that themes vary wildly from stream to stream, it’s difficult to sell TVT as anything more than a wild-card section: if you want my advice, don’t go into TVT with any unified expectations—just let it take you where it wants to. I find that the variety is the best part of the whole deal. For me, it means that I get to write, even if briefly, on themes, topics and even individual pieces of media that I would seldom be able to touch upon naturally otherwise. For you, I think it’ll just be fun to see what I talk about next; I make a point to make the next selection almost entirely unpredictable based upon the last, so there’s truly never a dull moment (and if there is, I’ve failed horribly). Finally, be warned that we may skip weeks due to various extemporaneous circumstances. I run this event at a mild loss of my time, given that I need to come up with themes, edit together fitting bumpers and make other assets, acquire what I’ll be screening, assemble all of that into the final playlist, and then set aside time on my weekend to watch it with everybody. There’s a lot in life that can interfere with any of those components at any time, so please understand.


    That’s all of them! Once again, Kimbahly YouTube Newsletter issues go out on the first of every month, In Lilium issues go out every other Friday, Sonic Quarantine Zone issues go out every Wednesday, and “Mr. Ant Tenna’s Marvelous Mystery Stream” Roundup issues go out every Sunday. Specific publication times (as in to the hour) aren’t standardized, by the way. Too much stress—this blog is a massive time-sink as it is (not that I mind), and hourly deadlines are not something I’m interested in throwing into the ring.


Now, onto something more personal… 


Why I Do Any of This


    As we wrap up this introduction post, I’d like to take a moment to explain, with greater specificity now that we’re squarely in the weeds, exactly why I’ve started this blog. Elsewhere and prior, I’ve talked about how I was interested in starting a blog as a place to host writing that I couldn’t, for whatever reason, turn into YouTube videos. That’s still partially true—if I’m being honest with you, a lot of the initial streak of articles in ILU or SQZ are recycled YouTube video ideas—but, after a lot of reflection on the prospect, I felt limiting this blog to that extent—to turn it into a recycle bin, where I’d regurgitate ideas I couldn’t turn into YouTube videos (where, by this logic, all the “good” stuff ended up), without expanding upon them and spitting them directly into your mouth, like you’re a little baby bird—didn’t respect anybody’s time. I wouldn’t read that, and if I wouldn’t read my own blog, no one would. With that came a small shock that startled me into either saving the blog idea, or abandoning it all together. More good could come from saving it than from not, so try to save it, I did. I felt the best way to save the blog was to put far, far more of myself into it than I was initially comfortable with—and, in the process, redefine what my perception of a Kimbahly blog could be. I’d always viewed blogs (and similar publications) from a distance, entirely separated from myself, my work and my goals in all of my creative endeavors. As such, I didn’t understand what my blog would even be. Fittingly, then, the solution was to put more me into it. I suppose you can assess for yourself how that panned out.


    I decided upon feminist and queer analysis because those are far and away the viewpoints, experiences and ideologies that mean the most to me. They didn’t always mean so much; particularly from before I realized I was trans—and even when my egg had freshly cracked and I hadn’t yet fully lived as a woman—feminism and all things queer were practically absent from my life. That isn't to say I was ever opposed to either of them, but I was disengaged. Only upon progressing in my life as a man—a life I truly despised—did I discover that femininity—the overwhelmingly beautiful thing that it is—was what was missing from my life. Upon orienting myself around it further and living, even simply online, as a woman, the stark and harsh contrast between the concept and reality of femininity struck me. It took experiencing misogyny first-hand to understand what the big deal was—an understanding that only deepens with time. The women in my life viewed femininity as a physically, emotionally and spiritually taxing stain on themselves and their identities; femininity was something that, in a lot of ways, had ruined their lives. In other words, in no way was femininity something beautiful, and, above all else, in no way was femininity something that you should desire, or that you should strive to achieve, practice or portray—exactly what I was doing. They were beaten down, quietly miserable. Almost every woman I knew—even those who considered themselves feminists—had nothing but ill to say of femininity. I knew some who found female “empowerment” only in fitting themselves into regressive stereotypes and culturally conservative ideals; no doubt, that response was a reflection of what they believed femininity to be. I found it heartbreaking, but not particularly surprising.


    As someone who had seen and lived both sides of femininity—the overwhelming beauty and the overwhelming horror—the thought of doing something to help people—specifically, fellow women—see that femininity, in all of its nuances, was of immense personal value, and that it could bring immense joy—that their negative perception of it was caused by the world around them and not the mode of being itself—was incredibly appealing. Since then, between everything else that I’ve been doing in life, I’ve made it a goal to, in some way, help achieve that goal through my creative endeavors. Between YouTube and this blog, this is one of the main things I want to do, and one of the main reasons I put so much time and effort into what I don’t have to.


    You may be asking yourself, “okay, that’s sweet, but how does talking about yuri, or Sonic the Hedgehog, or the movie you watched with your friends last night, do any of that?” That question is entirely fair; I’m aware that, from the outside looking in, these topics look random and entirely disconnected from my little mission statement up there. However, past being personal interests of mine, each column in this blog represents a part of my goal: as for yuri, though an innocuous genre of literature and film, its core appeal lying in the romantic relationship between two girls—itself a symbolic refutation of conservative ideas of what a woman’s place in society, in romance and everywhere in between should be—is an unabashed celebration, deconstruction and revolution of femininity, the nuances of which deserve to be studied and considered, as is the goal of In Lilium; Sonic the Hedgehog, though a children’s media franchise consisting of anthropomorphic animals running super fast, regularly boasts anti-authoritarian, anti-imperialist, anti-police, environmentalist and feminist themes, to name a few, all embodied in the umbrella theme of freedom that is universally meaningful to all marginalized groups, as is showcased by the fan works of the Sonic the Hedgehog community—all of the above, and more, being analyzed and presented in the Sonic Quarantine Zone; as for TV Time, that can be about anything. What I screen isn’t picked at random.


    Simply, with this blog, I want to create something that can mean a lot to people; I want to create something that, through consistency, can positively impact people’s lives and give them something to look forward to multiple times a week for months, years, or even decades.


    With all that said, I hope you have a great understanding of who I am, what I intend to do, and what this blog is all about. Hopefully, this helps you contextualize my work more effectively. The blog formally starts on May 1st, 2026, with the first issue of Kimbahly YouTube Newsletter, followed by the first issue of “Mr. “Ant” Tenna’s Marvelous Mystery Stream” Roundup on the 3rd, Sonic Quarantine Zone on the 6th, In Lilium on the 8th and onward as normal from there. I hope to see you there for all of them, and if you’re reading in the future, then the blog’s your oyster. Happy reading!


-Kim